robbie quinn | portfolio
research
Latent trait models highlight deficits in student understanding

June 2018 | Statistics Education

Written with Dr. Petra Graham, Ms. Anne Karpin and Dr. Ayse Bilgin and presented at ICOTS-10, held in Kyoto, Japan.
Narrative V.R. Research Project

June 2018 | Computing / Game Design

Written under the supervision of Dr. Malcolm Ryan as a semester long individual research project. This project received a High Distinction.
Constructing a games-based discourse through analysis of machinima and counterplay

November 2017 | Media Studies

Written as a conceptual engagement for MECO329 - Critical Games Studies, this essay received a High Distinction.
Congratulations, it’s a…? - The Role of Gender Ambiguity in Undertale

November 2015 | Media Studies

My final essay for MAS111 - Introduction to Video Games, this essay received a High Distinction.
The use of memes to influence youth in an Australian political context

November 2016 | Media Studies

A case study of the use of memes to influence the 2016 Australian federal election, written for MAS240 - Cybercultures, this essay receieved a Distinction.
games
Loonie!

November 2017 | Unity | Game Design / Art / Animation

Created with Liam Matthews and Lian Coquio as a semester long project for COMP 352 - Video Game Project. For this project, we received a High Distinction.
Herballistic

March 2016 | LÖVE | Game Design / Art / Programming / Sound Design

Created with Arie Oldman and Lucas Kent as part of Ludum Dare 34.
GLOBUS - Zero-G Neosport

February 2017 | Unity | Game Design / Art / Animation

Created with Harrison Campbell and James Hofman as part of the inaugural MQJAM game-jam, an event that I helped to organise.
Discourse from the Machine

June 2017 | JQuery | Programming / Writing / Art / Animation

A short web-based point and click adventure that I created for my final project for MAS 340 - Advanced Interactivity. For this game, I was awarded a Distinction.

A walkthrough for the game is available here.
ÜBERDODGE

March 2016 | LÖVE | Game Design / Programming

Created alone as an attempt to make a skill-based reaction score attack game, in the process of learning the LÖVE development environment.
art
Thalassophobia

January 2018 | Adobe Illustrator | Digital Art

Created as a hobby piece, using a Microsoft Surface Pro and Adobe Illustrator.
The Little Prince

December 2017 | Adobe Illustrator | Digital Art

Created as a custom Christmas card inspired by my favourite novel, The Little Prince by Antoine de Saint-Exupéry.
Cartoon Dog

June 2017 | Blender / Adobe Illustrator | 3D Modelling / UV Mapping

Made whilst learning the basics of the 3D Modelling pipeline, inspired by Animal Crossings.
The Dark Tower

October 2016 | Adobe Photoshop | Pixel Art

After reading Stephen King's The Dark Tower series, I was inspired to attempt to learn the basics of pixel art, and so created this.
How do people get shoes up there, anyway?

January 2018 | Adobe Illustrator | Digital Art

Inspired by a trip to the Japanese city of Sapporo, created using Adobe Illustrator and a Microsoft Surface Pro.